Tuesday, December 21, 2010
Experiment 1.0
Monday, December 20, 2010
Problem 1
- MMU have block Facebook from their networks.
- Facebook server is down.
Contextual Study
- Built an interactive installation
- Create an application
- might be game/photo booth
- On/abt social networking site
- Very attached to SNS
- Gain a lot of friends
- sentimental values
- connect with others
- socialize people
- self-expression apps
- a new trend
- a new way o communicate
- everyone have atleast 1 SNS
- Social behaviour on site
- how social behave
- How they react towards others on SNS
Thursday, December 2, 2010
Ideation
- People will connect with apps in order to use it
- The apps will ask for their permission to access accounts
- Their picture will be taken using their own webcam
- An avatar with user real face will appears and he can start to socialize.
- Click on another user's avatar to know their profile.
- The information of their profile will be taken from their accounts
- User can add another user after socialize or invite his friends to socialize with them
Data Analysis
5Ws and 1H
- Create linkages between services based on individually-controlled identity federation
- Compete on creating the most compelling social experience, not social graph lock-in
- Develop social applications that have meaning
- Integrate social networks into existing activities
- Design a models that reflect the value created by people’s social network
Affect and Effect
- The internet connectivity - the current speed of internet connection is far ways better than before. So, people can access the sites easily
- Technologies - with the development of the technologies, people can access their social networking account on the computer, mobile phone or even another mobile device like PSP and iPad.
- Basic human need to connect - For most of history, connections were largely limited by geographical or economic considerations. Social networks allow people to expand their connections around interests.
- Basic human need to share - Social networks appeal to the altruistic side of people by allowing them to share their connections, information, opinions and also introduce friends to other friends
- Enhance knowledge - people will use social networking site to learn and enhance their knowledge
- Online identity - people are excited to have an online identity to trying to be someone else or someone different and it leads to successfulness of social networking site.
- Viral nature - people who had joined online social networking site tends to invite his friend to join along. And the friend of him also will invite another friends. This continuity really helps the social networking site to grow.
- Universal identities -- People today tend to have multiple profile on different social networking site and the need to maintain that accounts. For example, a user has profiles on social networking sites like Facebook, MySpace, and LinkedIn. He also has profiles on social media services like del.icio.us, Twitter, and Digg. There are accounts on Google, Yahoo, Windows Live, and AOL, and shopping profiles and feedback on Amazon and eBay. And then there are the identities he has with his work, my club, and his kids’ school. After all, he need to be able to maintain and control his identity, and when needed, to make them connected between services.
- Social platform wars -- developer of this social networking site will fight with each other to get the best rating among society. They will have to compete on the basis of creating the best experience for its members. MySpace and Facebook finally find a way to solve this issue. You can read the article about their mash-up by clicking here. This is the illustration of the situation.
- The advertising companies / product marketing also have been influence by this trend as seen in this video.
- Its also have influence on film industry - as seen as latest movie or drama, they will use social networking site as a joke or a way to interact. Eg. Nyankung (Malay movie) - a bomoh take a picture of his patient and mention that he want to upload it on Facebook, Sunao ni narakute (Japanese drama) - a series about a group of people who know each other through Tweeter and start to become closed friends, and many more.
- Change the way of spreading information - user just need to post what he want to say on his profile and waiting for others to respond. He do not need to spam his message on everyone email anymore.
- Event invitation / meeting conformation - the organizer just need to put the details on the event page and invite certain people to join. No need to spread single message anumore.
- Its become a part of life - before social networking site become popular, people will asked others phone number to stay in touch. But nowadays, they tend to ask the person's social networking site link before go for phone number.
- Addictiveness - the games and application on social networking sites tend to make the user addictive and it will affect their study/work performance.
Wednesday, December 1, 2010
Facebook apps
- The photos application allows you to upload as many images as you like. If you have a picture of another Facebook member, you can tag the photo with that member's name. After tagging the photo, it'll appear both in your photo album and on your friend's profile.
- Facebook's video application is similar in many ways to YouTube. Members can upload videos in almost every format, but Facebook requests that all files remain below 100 megabytes and that videos be shorter than two minutes. Facebook converts videos into the flash (.flv) format.
- With the groups application, you can join other members' interest groups or you can create one of your own.
- The events application allows you to invite other Facebook members to a real-life gathering.
- Facebook's marketplace is a lot like craigslist -- it lets members connect with other people who want to buy or sell stuff. All transactions occur directly between members -- Facebook only hosts the exchange; it doesn't get involved in sales.
- The posted items application can be used to post videos, songs or anything else on a Web page to your profile. All you have to do is enter the Web page's URL into the post field on Facebook. The application generates a thumbnail of the target page that acts as a hyperlink. Your friends can click on the thumbnail to visit Web sites that you think are cool and interesting.
- With the gifts application, you can send another member a virtual gift in the form of a small icon. There are dozens of gifts to choose from, all designed by Susan Kare, who created the icons for the original Macintosh computer system. The first gift is free, but all subsequent gifts cost $1 and require a credit card -- Facebook doesn't accept PayPal. Facebook donates proceeds from gift giving to charitable organizations. Gifts can be private or public, and you can include a message with your gift.
- To create applications in Facebook, you first must add the Facebook developer application to your profile.
- You also must have access to a Web server where you can store your application -- Facebook does not host third-party programs.
- Applications can be Web-based, desktop-based or mobile-device-based.
- Facebook's application programming interface (API) is based on a Representational State Transfer (REST) interface.
- REST network was an idealized version of the World Wide Web that had independent components that worked together to maximize the efficiency of data transfers
- a REST-interface means that applications interfacing with Facebook send method calls using Hypertext Transfer Protocol (HTTP) -- GET or POST requests. HTTP is the communications protocol used by the World Wide Web -- the GET request retrieves information and the POST request adds information to an existing Web page. This means that Facebook applications can retrieve information from member profiles, post messages to profiles or do both.
- Developers can also use the Facebook Query Language (FQL), which is similar to Structured Query Language (SQL). These programming languages designed to retrieve information from databases. With FQL, a developer can obtain information about any user who downloads his or her application.
- For those developers who want to create applications that deeply integrate themselves into Facebook's platform, there's the Facebook Markup Language (FBML). Facebook derived the language from HTML and added some site-specific tags. Using this language, developers can create applications that become a more integral part of the user's Facebook experience, affecting profile appearance and function.
- Every application has a space on Facebook called a canvas page, which developers can use however they wish. When a user clicks on an application icon, his or her web browser goes to that application's canvas page. Developers can include Web advertising on canvas pages, sell products using a Facebook-designed interface or simply share information with the user.
How Facebook works?
- you must create a free account on the site.
- Facebook's terms of use state that members must be at least 13 years old, and any member between the ages of 13 and 18 must be enrolled in school.
- It requires new members to provide a valid e-mail address before completing registration.
- Once you've created an account and answered a few questions about where you work, where you went to school and where you live, Facebook will generate a profile for you.
- You can browse and join networks. Once you join a network, you can browse through the list of members and search for people you know.
- You can let Facebook pull contacts from a Web-based e-mail account. To do this, you have to give Facebook your e-mail address and password. Whenever Facebook discovers a match, it gives you the option to add that person as a friend.
- You can use Facebook's search engine to look for a specific person. Type the person's name into the search field, and Facebook will display any profiles that match the name
- A space where you can upload a profile picture.
- A friends section, which displays pictures of Facebook members you've befriended.
- A section that shows the personal information you've decided to share with other members. This can include your birthday, work history, education and interests.
- A mini-feed section, which informs visitors about what you've been up to. If you change your profile picture or add a friend, the mini-feed will display a message about it.
- A comments section called the wall, where other members can leave messages for you.
- Facebook's first-party applications include photos, videos, groups, events, marketplace, posted items, notes and gifts. These are applications developed by Facebook and available to all members.
- Facebook's third-party applications --there are hundreds of them developed by Facebook members.
- Mobile text messages -- When you send a text message from your phone to Facebook, the message transmits to a mobile switching center (MSC), which sends the signal to a signal transfer point (STP). From there, the message goes to a short message service center (SMSC), which then sends the text to Facebook. When Facebook sends a message to your phone, the process is reversed
- Mobile uploads -- work in a similar way to text messages, but must use MMS. MMS allows you to send not only text, but also sound files, video and images. The transfer method is similar to SMS, but it requires a handheld device compatible with the MMS standard.
- Mobile web browsing -- Your phone must have Web browsing capabilities in order for you to visit Facebook from it. You'll need to direct your phone's browser to m.facebook.com, Facebook's site designed specifically for mobile browsing.Unlike typical Facebook pages, the mobile counterpart's code is in Extensible HyperText Markup Language (XHTML). XHTML is a more restricted language than standard HTML.
The Ranking
The History
Trivia!
- 7 out of 20 most visited site in the world are online social network.
- Mini USA, the American branch of BMW's Mini Cooper line, tracks everything being said about its brand everywhere on line including networking site and then used what it learns to guide advertising campaigns.
- Ernst & Young recruits many of the 3,500 college graduates it hires every year using a career group on Facebook, where it not only posts job information but also answers individual questions from prospective employees.
- Del Monte Pet Foods uses a private online community to regularly "chat" with 400 pet lovers whose opinions help shape new products.
- The first recognizable social network site was launch in 1997 called SixDegrees.com but the first launched is Classmates.com in 1995 -- it gather schools affiliates.
- The U.S. military banned soldiers from accessing MySpace
- The Canadian government prohibited employees from Facebook
Social Networking Site!
- Before starting, you need to have an account on the social networking site.
- To create a profile (account), u will be asked to choose login name and password.
- When u have your login name, u will be asked for your personal information like name, age, sex, location, relationship status and any hobby or special interest.
- You can choose to personalize your profile with photo, video and music later (remember that this will presenting who are u in online world)
- When u are done, u can start looking for friend and make connections either with existing user or u invite your friends by email.
- most basic feature is the ability to create and share a personal profile like photo, some basic personal information (name, age, sex, location) and extra space for listing favorite bands, books, TV shows, movies, hobbies and Web sites.
- most important feature of online social networks is the ability to find and make friends with other site members.
- there are different rules and methods for searching out and contacting potential friends depending on the social networking site. For example,
- MySpace - you're allowed to search for and contact people across the entire network, whether they're distant members of your social network or complete strangers.
- Facebook - you can only search for people that are in one of your established networks.
- LinkedIn - allows you to search each and every site member, but you can only access the full profiles and contact information of your established contacts
Tuesday, November 30, 2010
Decision
Consultation
Data Research
Thursday, November 25, 2010
Idea Development
- auto alignment and segmentation to make sure the face didn't look too weird and the connecting line is not too visible
- using face detection to control camera. This face detection features can be possible with Canon SDK and arduino USB Host Shield. I want to use my Canon DSLR for better quality images. Another way of make this possible is by using webcam and Adobe Flash CS4.
- get creative feedback with reactive system
- borrow the concept of social networking site - connecting people and interpret it in my own understanding.
Tuesday, November 23, 2010
Case Study!
sjansmachine (flirtmachine), an interactive installation from Olga Mink on Vimeo.
This project is a collaboration between Eindhoven based artists Rolf van Gelder, Carmin Karasic and Olga Mink. It works with realtime images and face recognition software. They also using the concept of social networking in this project by aiming to bring people close together in a playful way. They want to highlight that the virtual world is replacing our social life and therefore wants people to connect in the real world again.The Worlds Largest Photo Booth - Interactive Installation from Brendan Oliver on Vimeo.
The Photo Booth was housed in Nottingham Contemporarys’ “The Space” exhibition area to promote the exhibtion of photographic work by Diane Arbus - ARTIST ROOM On Tour with the Art Fund. The user will take a seat in front of the camera and their series of pictures will be taken by face detection software. These pictures then will be downloaded from the camera and compiled into the style of Diane Arbus's polaroid. The images then will be displayed on the big screen and also will be upload on a photostream site as their memories of this experience.
3. FACELIFT
FaceLift in Gouda from Rnul Interactive on Vimeo.
On the Dutch liberation day 2008, the FaceLift installation was been shown in the Burgerhal, Gouda, Netherlands. The image will continuously changing and reform a new face by combining the face of the visitors.
4.REFACEPortrait Machine - Interactive Photography Installation (preview) from Theo Watson on Vimeo.
Portrait Machine is an interactive photography installation that visualizes the connections between visitors. The connections is specified based on a number of features, such as clothing choice, hair color, facial expression, and composition within the frame. It presents both similarities and differences in these characteristics.